Tuesday, January 4, 2011

ZMonster

So as I were mentioned couple threads before that I will start to work on more Zbrushing....this is the thread for it!!!! Although I didn't really get to work on the blowfishman. I started an new model :D I started with zsphere to layout the skeleton instead of the typical maya box modeling. I probably would be going back to maya to retopology and UV map it. But for now just for the quick mock up.....Below is the progress...

Update 01/09/2011
Starting retopology in the zbrush with the model.
[vimeo 18606364 w=490&h=300]
[vimeo 18606680 w=490&h=300]

01/06/2011
Added the eyeball and starting to sculpting the body.




[vimeo 18501064 w=490&h=300]

01/05/2011
I started sculpting on the face to get the general feel of how the face should be. For example how many eyes does he have or what is the mouth look like. Once I got the rough shape of how the face should look like I will work on retopology of the base mesh in zbrush and maya.



[vimeo 18464737 w=490&h=300]

01/04/2011
Starting to mock up the model with zsphere. Just to layout the basic skeleton of the model.


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