Friday, January 28, 2011
Zsketch of the Day, 01/26/2011
by request of no more monster related..... :(
Wednesday, January 26, 2011
Zsketch of the Day, 01/25/2011
today i end up with gorilla/hippo look a like character....weird -_-

[vimeo 19213689 w=490&h=300]
[vimeo 19213689 w=490&h=300]
Tuesday, January 25, 2011
Zsketch of the Day, 01/24/2011
Another day with sketch, yet end up with alien look-a-like -_-

UPDATED - With on screen recording of the sketch, enjoy!
[vimeo 19188716 w=490&h=300]
UPDATED - With on screen recording of the sketch, enjoy!
[vimeo 19188716 w=490&h=300]
Saturday, January 22, 2011
Zsketch of the Day, 01/21/2011
today i spend i bit more time to do some polypaint....pretty nice result
Friday, January 21, 2011
Zsketch of the Day, 01/20/2011
a bit different approach last night and also trying out with different shader :D
Thursday, January 20, 2011
Zsketch of the Day, 01/19/2011
Another night, end up with some sort of chubby blob like thing....interesting :)

[vimeo 19072972 w=490&h=300]
[vimeo 19072972 w=490&h=300]
Zsketch of the Day, 01/18/2011
another day with sketch....didnt end up with something Im crazy about...
Tuesday, January 18, 2011
Tuesday, January 4, 2011
ZMonster
So as I were mentioned couple threads before that I will start to work on more Zbrushing....this is the thread for it!!!! Although I didn't really get to work on the blowfishman. I started an new model :D I started with zsphere to layout the skeleton instead of the typical maya box modeling. I probably would be going back to maya to retopology and UV map it. But for now just for the quick mock up.....Below is the progress...
Update 01/09/2011
Starting retopology in the zbrush with the model.
[vimeo 18606364 w=490&h=300]
[vimeo 18606680 w=490&h=300]
01/06/2011
Added the eyeball and starting to sculpting the body.




[vimeo 18501064 w=490&h=300]
01/05/2011
I started sculpting on the face to get the general feel of how the face should be. For example how many eyes does he have or what is the mouth look like. Once I got the rough shape of how the face should look like I will work on retopology of the base mesh in zbrush and maya.



[vimeo 18464737 w=490&h=300]
01/04/2011
Starting to mock up the model with zsphere. Just to layout the basic skeleton of the model.


Update 01/09/2011
Starting retopology in the zbrush with the model.
[vimeo 18606364 w=490&h=300]
[vimeo 18606680 w=490&h=300]
01/06/2011
Added the eyeball and starting to sculpting the body.
[vimeo 18501064 w=490&h=300]
01/05/2011
I started sculpting on the face to get the general feel of how the face should be. For example how many eyes does he have or what is the mouth look like. Once I got the rough shape of how the face should look like I will work on retopology of the base mesh in zbrush and maya.
[vimeo 18464737 w=490&h=300]
01/04/2011
Starting to mock up the model with zsphere. Just to layout the basic skeleton of the model.
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