Monday, January 18, 2010

Skywalker update 5

hello guys, haven't really able to work on the project for awhile. But finally got some time over this pass weekend and work on some UV mapping in Maya and sculpting in zbrush....

Nothing really fancy here. I usually select section of the faces I want to UV first and then use camera base to generate UV. After that typical edge spliting and utilize the unfold & relax tools in UV editior to get the UV to the place I want.



Start again with the sculpt again. I mostly use the claytube, move, inflat, and standard brushes to sculpt in zbrush. As far right now those is only the brushes i use. I don't really use other brushes unless i really need to :)

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-not really having great time to sculpt the face T_T can't really find good references online....just have to keep working on it........off to the bed!!

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