-reworking the flow of the hand part. can be a pain to do that in zbrush
After the correction in Maya I brought the model back in zbrush and starting to add some detail to the model.
-donno why i really hate the back of the model....-_- need to fix it
-but i got to say i love the side view of the dunk :D
and guess what?? i just remember i need to arrage the UV of the model before bring the model back in zbrush.....T_T just lost several hours of works.....but disregard the UV part it's good progress....and im surprise im not tired of this yet :)
-counting down to the year 2010!!!!